Reload this site.

Comparisons For The Saturn, 3DO, Jaguar, PlayStation & Nintendo 64
 
3DO:
Jaguar:
Saturn:
PlayStation:
Nintendo 64:
CPU:

32-bit RISC 12.5MHz ARM60 (7 MIPS)

25 MHz graphics co-processor × 2 (?) (9 000 000 - 16 000 000 pixels per second)

32-bit CISC 12MHz Motorola
× 2 (1.2 MIPS)

32-bit RISC 28.4 MHz SH-2 × 2 (25 MIPS each, 50 MIPS total)

32-bit RISC 20 MHz SH-1 (17 MIPS)

32-bit (VDP 1 & VDP 2)

32-bit RISC 33.8 MHz R3000 (30 MIPS)
64-bit RISC MIPS Custom R4000 series — 93.75 MHz (125 MIPS)
100 Mega FLOPS
Polygons Per Second:
50 000
16 000
500 000 (200 000 with graphics features)
360 000 (180 000 with graphics features)
150 000 (100 000 with graphics features)
RAM:
2 MB D-RAM
512 KB
2 MB (+ 2 MB for textures)
2 MB
4.5 MB Rambus D-RAM
Video RAM:
1 MB
?
1.54 MB
1 MB
4 MB
Resolutions (pixels across by pixels down):
320 × 240 - 640 × 480
720 × 576

320 × 224 - 704 × 512

(720 × 576?)

256 × 224 - 640 × 480
256 × 224 - 640 × 480 with flicker free interlace mode support.
Graphics:

Texture mapping, flat shading.

Sprite scaling, rotation, distorted sprites, transparency, colour shading

Flat shading, gouraud shading

Texture mapping, flat shading, gouraud shading, wire frame, transparency, real-time coloured lighting, vertical cell scroll, lateral line scroll.

(Sprite scaling, rotation, distorted sprite, transparency)

Texture mapping, flat shading, gouraud shading, transparency, real-time coloured lighting.

(Sprite scaling, rotation, distorted sprite, transparency)

z-buffering, anti-aliasing (mostly for low resolution modes), texture mapping, alpha channel effects, fog, transparency. Ray-tracing, gouraud shading, tri-linear filtered mip-map interpolation, environment mapping & perspective correction.
Colours:
16 777 216
(1, 2, 4, 8, 16 & 24 bit colour modes)16 777 216
16 777 216
16 777 216
16 777 216
Scrolling:
none
?

5 screens

(plus 2 simultaneous rotating playfields)

none
?
Audio:

Custom 16 bit DSP — 7 PCM Channels (CD quality audio)

2 PCM Channels

Motorola 16-bit CISC 11.3 MHz 68EC000 (1.1 MIPS)

22.6 MHz Yamaha 24-bit Digital Signal Processor — 32 PCM channels & 8 FM voices
(CD quality audio)
540 KB of RAM

24 ADPCM channels
(CD quality audio)
1 MB of RAM
16-bit, 64 PCM channels 44.1KHz
(CD quality audio)
Controller Ports:
? (Up to 8 in “daisy-chain” fashion)
2
2 (12 with 2 multi-player adaptors)
2 (8 with 2 multi-player adaptors)
4
Disc Drive:
2 × speed
?
8cm compatible Intelligent 2 × speed (spins both directions ?)
2 × speed
none
CD Block (cache):
none ?
none ?
540 KB
32 KB
N/A
Supported Software Formats:
3DO CD, Audio CD, CD+G, Kodak Photo CD
Jaguar cartridge
Saturn CD, Cartridge, CDi, CD+G, CD+EG, Kodak Photo CD, Audio CD (,Video CD with adaptor)
PlayStation CD, Audio CD
Nintendo 64 cartridges
Internal Backup Memory:
32 KB
none
32 KB
none
?